High-poly quake 2 BFG
It was hard. Really hard. 3 days of work, failures, bugs, improvements, but now it looks good. Big **** gun.
View ArticleHi-poly blaster goes to public. Berserker and kmquake release!
First release of my models pack, also patreon, feedback and other things.
View ArticleQuake 2 hi-poly machinegun with muzzle flash in q2xp
True pbr materials in q2xp and custom muzzle flash for machinegun.
View ArticleHi-poly super shotgun refine for q2xp
More polygons, better textures and full support for q2xp source-mod.
View ArticleFirst public release of high-poly models for Quake 2
Finally is first release of high-poly weapons models for Berserker@quake2, KmQuake and Q2xp.
View ArticleSelf Shadowing Parallax Mapping
Relief Mapping with self shadowing (ambient is zero for contrast).
View ArticleRailgun and Grenade Launcher Updates
Updated Railgun and Grenade Launcher for q2xp and berserker quake 2.
View ArticleTweaks and updates
Rebalancing of railgun ammo availability and restriction of area access until further into the game.
View ArticleNew level added to Sonic Mayhem!
A new secret level has been added along with some tweaks and fixes to the existing ones.
View ArticleNew map released - 2Tight & 2TightCTF
People are afraid to put a Quad on the map, I say put everything, at least twice :) So here we have two versions of a map, one for CTF and one for DM / FFA
View ArticleUpdated Quake II map - LevelJ
After testing and resolving all bugs, it's finally available - complete and proven version of a map. Gameplay speaks for itself.
View ArticleQuake 2 Retexture E1M1
Hello, Quake lovers. Today i want to share some progress i did for the last months.
View ArticleNew space skybox
This skybox was created in Space Engine. This is a cubic texture measuring 2048 * 2048 * 6 pixels. Also applied global fog (separate rendering pass).
View ArticleQuake2xp menu update
* save-load game shots in menu and loading screens (keep original aspect ratio) * new exit banner (full hd retexturing) with per pixel lighting
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