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High-poly quake 2 BFG

It was hard. Really hard. 3 days of work, failures, bugs, improvements, but now it looks good. Big **** gun.

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Hi-poly blaster goes to public. Berserker and kmquake release!

First release of my models pack, also patreon, feedback and other things.

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Quake3 models support

Quake3 models support done.

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Hi-poly machinegun ingame

New model - machinegun with textures and animations.

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Quake 2 hi-poly machinegun with muzzle flash in q2xp

True pbr materials in q2xp and custom muzzle flash for machinegun.

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New machine gun model

Model from quake 2 remodel project.

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Hi-poly super shotgun refine for q2xp

More polygons, better textures and full support for q2xp source-mod.

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First public release of high-poly models for Quake 2

Finally is first release of high-poly weapons models for Berserker@quake2, KmQuake and Q2xp.

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Updated Grenade Launcher

I made new version of Grenade Launcher and it's cool.

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Self Shadowing Parallax Mapping

Relief Mapping with self shadowing (ambient is zero for contrast).

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Self Shadowing Relief Mapping

Tech video with self shadowing relief mapping effect.

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Railgun and Grenade Launcher Updates

Updated Railgun and Grenade Launcher for q2xp and berserker quake 2.

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Tweaks and updates

Rebalancing of railgun ammo availability and restriction of area access until further into the game.

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New level added to Sonic Mayhem!

A new secret level has been added along with some tweaks and fixes to the existing ones.

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New map released - 2Tight & 2TightCTF

People are afraid to put a Quad on the map, I say put everything, at least twice :) So here we have two versions of a map, one for CTF and one for DM / FFA

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Updated Quake II map - LevelJ

After testing and resolving all bugs, it's finally available - complete and proven version of a map. Gameplay speaks for itself.

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Quake 2 Retexture E1M1

Hello, Quake lovers. Today i want to share some progress i did for the last months.

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Quake2xp Reflection cubemap test

Added metalness to pbr materials (early alpha).

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New space skybox

This skybox was created in Space Engine. This is a cubic texture measuring 2048 * 2048 * 6 pixels. Also applied global fog (separate rendering pass).

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Quake2xp menu update

* save-load game shots in menu and loading screens (keep original aspect ratio) * new exit banner (full hd retexturing) with per pixel lighting

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